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Andrea Interguglielmi

Andrea Interguglielmi

co-founder at UNBOUND

Co-founderUnbound Technologies logoUnbound Technologies· Speedrun 004🇮🇹 Palermo, Sicily, Italy
2022Co-founder· Unbound.io
Founder · since 2022
Company
Unbound.io
Role
co-founder at UNBOUND
current
Stage
—
no public source
Raised
—
no public source
Based
—
Founder / co-founder — the company's markEmployee / research role
Source: LinkedIn work history
Profile coverage4 of 7 · missing education, posts, contact
Unbound Technologies logo
Unbound Technologies

Unbound is bringing interactive 3D content into the era of spontaneous creation.

Speedrun 004

Experience

Career

  • Unbound.io logo

    Unbound.io

    Co-founder

    co-founder at UNBOUND · 2022 – Present

    2022
  • Spare Parts Oasis

    Games and tools Designer, Nauticrawl, Clayxels · 2018 – 2022

    2018
  • Self-employed

    VFX & Games development · 2014 – 2018

    2014
  • VFX & Games development

    2014 – 2018

    2014
  • Fabric Engine

    Software Engineer · Palermo, Sicily, Italy · 2013

    2013
  • DreamWorks Animation logo

    DreamWorks Animation

    Character TD · redwood city, CA · 2012 – 2013

    2012
  • PDI/DreamWorks

    Character TD · 2012 – 2013

    2012
  • coral

    software engineer · Italy · 2011 – 2012

    2011
  • Dr D. Studios logo

    Dr D. Studios

    animation R & D · Sydney, Australia · 2009 – 2010

    2009
  • Animal Logic logo

    Animal Logic

    Animation R&D · Sydney, Australia · 2009

    2009
  • The Moving Picture Company

    Animation R&D · 2006 – 2008

    2006
  • MPC

    animation R&D · 2006 – 2008

    2006
  • Lionhead Studios logo

    Lionhead Studios

    Technical Artist · 2005 – 2006

    2005
  • Animantis S.r.l.

    Generalist TD · 2003 – 2005

    2003
  • 7th Sense s.r.l.

    2d/3d artist · 2000 – 2003

    2000

Bio

On a mission to unf*ck game development! With over 20 years of experience at the intersection of game development and creative tools for artists, I bring a unique production experience that led me to create Unbound. Previously at DreamWorks Animation and Lionhead Studios, my most recent VR game was fully funded by Meta.