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Charles Migos

3x founder

Charles Migos

Founder & CPO at Intangible.ai

2024Founder· Intangible.ai
Founder · since 2016
Company
Intangible.ai
Role
Founder & CPO
current
Stage
—
no public source
Raised
—
no public source
Based
San Francisco Bay Area
current
Founder / co-founder — the company's markEmployee / research role
Source: LinkedIn work history
Profile coverage5 of 7 · missing posts, contact
Intangible logo
Intangible

AI 3D Studio for high-stakes creative work

Speedrun 004

Experience

Career

  • Intangible.ai logo

    Intangible.ai

    Founder

    Founder & CPO · San Francisco Bay Area · 2024 – Present

    2024
  • Unity Technologies logo

    Unity Technologies

    Founder

    Vice President of Product Design · San Francisco · 2020 – 2024

    2020
  • Unity Technologies logo

    Unity Technologies

    Global Director of User Experience · San Francisco Bay Area · 2019 – 2020

    2019
  • Unity Technologies logo

    Unity Technologies

    Head of Advanced UX · San Francisco · 2017 – 2020

    2017
  • Copper Studios logo

    Copper Studios

    Co-founder

    Co-founder, Chief Product Officer · San Francisco · 2016 – 2017

    2016
  • Apple Inc. logo

    Apple Inc.

    Design Manager · 2009 – 2016

    2009
  • Microsoft logo

    Microsoft

    Principal Designer / UX Manager · 2005 – 2009

    2005
  • Apple logo

    Apple

    Senior Interaction Designer · 2002 – 2005

    2002
  • Pinnacle Systems logo

    Pinnacle Systems

    Senior Product Designer · 2001 – 2002

    2001
  • Sony Pictures Entertainment logo

    Sony Pictures Entertainment

    Senior Product Designer · 2001 – 2002

    2001
  • Zatso

    Creative Director · 2001

    2001
  • Softimage | Avid

    User Interface Designer · 1995 – 2000

    1995
  • Lacewood Productions Inc.

    Production Designer · 1994 – 1995

    1994
  • New Vision Syndicate

    User Interface Designer · 1992 – 1994

    1992

Bio

Charles Migos is Founder and Chief Product Officer of Intangible.ai, where he is helping redefine how film, game, and creative teams visualize ideas through the combination of real-time 3D and generative AI. A former design leader at Apple and Unity Technologies, he has spent nearly three decades building tools for artists, filmmakers, and developers. His work centers on bringing greater speed, control, and creative precision to AI-powered production workflows, moving beyond prompt-based generation toward directorial control of scenes, cameras, and performance. He has collaborated with leading studios and creative teams across film, games, and advertising, and holds more than 180 patents in technology and systems design.